Carboni Studio
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Marvel Studios / SPIDER-MAN: HOMECOMING

I had the incredible opportunity to join forces with the talented folks at Perception in the creation of the main on-end titles for Spider-Man: Homecoming. I worked closely with Creative Director Johnny Lepore to craft the narrative and figure out how best to tell our story. I was then responsible for setting the look of each shot, designing more than 35 frames, and leading our small team through the animation process - which included everything from hand-drawn animation, to stop-motion and 3D techniques. Here is some selected artwork from all phases of production, as well as motion tests, and our finished title sequence. 

 

    Spider-Man: Homecoming isn't just another superhero movie. At it's heart, it's a coming of age story centered on high school students. We wanted the title sequence to embody that theme, so we attempted to capture the spirit of high school art class. Each section was rendered in a different medium - from acrylics, to paper collage, to painting directly on film stock.   

 

Spider-Man: Homecoming isn't just another superhero movie. At it's heart, it's a coming of age story centered on high school students. We wanted the title sequence to embody that theme, so we attempted to capture the spirit of high school art class. Each section was rendered in a different medium - from acrylics, to paper collage, to painting directly on film stock.

 

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Knowing how ambitious our vision was, it was important to put together a storyboard that not only served as a narrative blueprint, but also a guide for how each artistic medium would transition into the next. So we came up with dozens of vignettes, and rearranged them like puzzle pieces until everything clicked. These are some of my early ideas. By the end of this process, I really was seeing Spiderman in my coffee..

 

    Once we selected our favorite concepts and our storyboard was feeling good, I got to work creating a single frame to represent each scene.   

 

Once we selected our favorite concepts and our storyboard was feeling good, I got to work creating a single frame to represent each scene.

 

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    We were given a tremendous amount of creative freedom with the artwork, which was really helpful when it came to matching the film's humor. Being able to interpret an iconic character in such a playful way was a truly awesome experience.   

 

We were given a tremendous amount of creative freedom with the artwork, which was really helpful when it came to matching the film's humor. Being able to interpret an iconic character in such a playful way was a truly awesome experience.

 

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